Wireless sensor scoring with automatic sensor synchronization

ABSTRACT

Embodiments provide mechanisms and methods for measuring shooting performance in multiplayer environments. These mechanisms and methods include automatic synchronization that enables sensors associated with multiple players to interact with one or more control consoles in a common playing area free of interference. The ability to associate sensors to interact with one or more control consoles in a common playing area free of interference make it possible for coaches and players to measure levels of play, build teamwork among multiple players, improve and maintain skills, select players to meet game situations and team requirements, make decisions on player roles, and use playing environment space more efficiently.

CLAIM OF PRIORITY

This application claims the benefit of U.S. Provisional Patent Application No. 60/758,714 entitled WIRELESS SENSOR SCORING WITH AUTOMATIC SENSOR SYNCHRONIZATION, by William M. Klein, filed Jan. 13, 2006 (Attorney Docket No. KLEIN-01000US2).

COPYRIGHT NOTICE

A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by any one of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.

FIELD OF THE INVENTION

The current invention relates generally to measuring shooting performance, and more particularly to a mechanism for real time wireless sensor scoring.

BACKGROUND

There is an outstanding need in amateur and professional sports to identify players with the potential for development and to provide measurement and training tools to improve performance of existing players. Nowhere is this more true than in the shooting sports, such as basketball, tennis, hockey, golf and others, in which the outcome of an entire game can be determined by the performance of a single player taking a shot.

Currently, the selection, development, training and evaluation of players are almost completely dependent on the experience and observations of coaches and scouts and based upon observing actual play. These simple methods, however, lack any quantitative measure of shooting proficiency.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is functional block diagram of an example playing environment in which techniques for measuring shooting performance in one embodiment of the present invention may be implemented.

FIGS. 2A-2J are block diagrams illustrating a high level overview of console apparatus for measuring shooting performance of one embodiment of the present invention.

FIGS. 3A-3B are functional block diagrams of example playing environments having a plurality of superimposed cells indicating location for measuring shooting performance in one embodiment of the present invention.

FIGS. 4A-4C are block diagrams illustrating a high level overview of screens displayed by a console apparatus for measuring shooting performance of one embodiment of the present invention.

FIG. 5 is functional diagram of an example encoding technique for qualifying shot types in the playing environment illustrated in FIG. 1.

FIG. 6 is functional diagram of example historical performance measurements being tracked for a shooting session in the playing environment illustrated in FIG. 1.

FIGS. 7A-7B are operational flow diagrams illustrating a high level overview of techniques for measuring shooting performance of one embodiment of the present invention.

FIGS. 8A-8C are functional diagrams of example presentations for displaying performance measurements in the playing environment illustrated in FIG. 1.

FIG. 9 is a block diagram illustrating a high level overview of a screen displayed by a software embodiment for transferring information to and from a console apparatus of one embodiment of the present invention.

FIGS. 10A-10F are block diagrams illustrating a high-level overview of an example operation of a synchronization mechanism for synchronizing the console with the sensor(s) in an embodiment of the present invention

FIG. 11 is a hardware block diagram of an example computer system, which may be used to embody one or more components of an embodiment of the present invention.

DETAILED DESCRIPTION

Embodiments provide mechanisms and methods for measuring shooting performance in multiplayer environments. These mechanisms and methods include automatic synchronization that enables sensors associated with multiple players to interact with one or more control consoles in a common playing area free of interference. The ability to associate sensors to interact with one or more control consoles in a common playing area free of interference make it possible for coaches and players to measure levels of play, build teamwork among multiple players, improve and maintain skills, select players to meet game situations and team requirements, make decisions on player roles, and use playing environment space more efficiently.

In one embodiment, the invention provides a system for measuring shooting performance. One system embodiment includes a plurality of first sensors to detect shots taken and a plurality of second sensors to determine shots made. As used herein, the term “sensor” is defined as any device for detecting an event that takes place in the shooting environment. The term sensor is intended to be broadly construed to include a single device, i.e., a detector, or a plurality of devices, i.e., an emitter and detector, and other configurations of devices. A console is communicatively coupled with the first sensor and the second sensor to receive data and determine performance of a player based at least in part on the data received. A synchronization mechanism enables the console to “learn” which sensors are being associated with the console for play. The synchronization mechanism can enable the console to determine performance exclusively for players being monitored by the sensors associated with the console. Thus, sensors associated with multiple players may interact with one or more consoles in a common playing area free of interference. Multiple sensors that determine shots taken and shots made may be associated with a single console in order to facilitate team practice.

In an embodiment, one or more location sensors are included that automatically detect the position of the player when shots are taken and record positional information along with information about the shot. This ability to obtain information to measure levels of play makes it possible to improve skills, select players to meet game situations and team requirements, and make decisions on player roles.

While the present invention is described herein with reference to example embodiments for measuring basketball players' performance, the present invention is not so limited, and in fact, the real time measurement techniques provided by embodiments of the present invention are broadly applicable to a wide variety of shooting sports. As used herein, the term shooting sports is intended to be broadly construed to include any sport in which a player makes a shot, including without limitation basketball, tennis, hockey, water polo, polo, lacrosse, golf and other shooting sports.

FIG. 1 is functional block diagram of an example playing environment in which techniques for measuring shooting performance in one embodiment of the present invention may be implemented. As shown in FIG. 1, a performance measuring system embodiment is being used in a basketball-playing environment. The system embodiment includes a first sensor 102 to detect number of shots taken, a second sensor 103 to determine number of shots made. The first sensor includes a delay to avoid double counting the same shot when multiple triggering events occur. For example, in one embodiment, the first sensor includes a time delay, enabling the first sensor to avoid double counting the same shot from multiple vibrations of the rim or backboard. In the embodiment depicted by FIG. 1, the first sensor 102 and second sensor 103 include a wireless RF communication link to a console 101. The console 101 incorporates hardware, software or a combination thereof, to measure, track and record shooting session performance results. In one embodiment, the first sensor 102 is a vibration sensor that is attached to the basketball rim or backboard to detect a shot taken. In one embodiment, the second sensor includes a counter lever attached to a basketball rim or backboard to track shots made. In an alternative embodiment, the second sensor includes an opto-electronic sensor attached below the basketball rim or backboard. Proximity sensors can also be employed as well as other types of optical, electrical and mechanical sensors. Console 101 includes a synchronization mechanism that enables the console to “learn” that sensors 102 and 103 are being associated with the console 101 for play. A sensor 103 will synchronize with a console 101 through a wireless interface by holding down a particular button on the sensor and the console simultaneously for 3-5 seconds as illustrated by FIGS. 10A-10F. Other sensors for detecting shots taken by another player (not shown in FIG. 1) and shots made in another basket (not shown in FIG. 1) may also be associated with console 101 using the synchronization mechanism. The synchronization mechanism can enable the console 101 to determine performance exclusively for players associated with the console 101 and to block interference from sensors associated with players associated with consoles other than console 101 that may be use on the same or proximate playing area.

Embodiments include one or more location sensors that automatically detect the position of the player and record positional information. In one embodiment, a pressure sensitive grid comprising a plurality of cells indicating location is disposed over the playing field in order to detect the location of the player when making a shot. In another embodiment, an infrared sensor matrix is used to superimpose a plurality of location cells comprising a grid over the playing field. In a yet further embodiment, a camera coupled with a range detection device can be used to detect the location of the player with respect to cell locations in the playing environment. Examples of cells comprising a location grid is discussed in further detail below with reference to FIGS. 3A-3B.

In one embodiment, a wireless headset 104 is worn by the player during play to communicatively couple the player to the console 101. Using voice recognition functionality in conjunction with the headset 104, the player can input voice commands, including type of shot to be taken, number of shots to be attempted, a time period for shooting and so forth without interrupting play. Further, in one play mode, the player can call out the types of shots using the headset 104 as the player takes the shot.

In one embodiment, a video camera 105 is operatively disposed to record shots the player takes. The video camera 105 can be constantly operating or can be triggered using a command from the wireless headset 104, a motion sensor (not shown) directed at the player, or by input of a command at the console 101 by a coach or another player.

In one embodiment, the vibration sensor and counter lever include wireless RF receiver communication links to the console 101. The console 101 (FIGS. 2A-2J) includes input keys and a display of key information for each shooting session. Various system embodiments may also include one or more of a timer, buzzer and warning device to signal the player. In one embodiment, a player or coach inputs the shooting session parameters and starts the program. When the player shoots from the specified court location, the console 101 records success or failure of each shot, along with the shot type and player location, for the desired period of time or number of shots. A warning voice projects elapsed time in one-minute increments as well as a countdown starting with 10 seconds of shooting time remaining or 10 shots left to take. The system's buzzer announces the completion of the session and the relevant performance data is displayed and saved if desired. All shot session data may be stored on a memory card and archived on a personal computer (PC) for historical analysis, review and comparison to other players. Alternatively, the console 101 can be directly linked to a computer.

FIG. 2A-2J are block diagrams illustrating a high level overview of a console apparatus for measuring shooting performance of one embodiment of the present invention. The console embodiment illustrated in FIG. 2A includes a first display area 202 that provides prompting to the player or coach using text messages, graphics, icons or a combination thereof. Example prompts for a training session are discussed below with reference to FIG. 4A. A second display area 204 provides a view of the playing field to the player or coach. Display area 204 can be used to indicate the location from which the player takes shots. Display areas 202 and 204 may be implemented as different screens depicted on a single display in some embodiments. In one embodiment, a warning voice (not shown) projects elapsed time in one-minute increments. Additionally, one or more input keys 208, a reset key 210, start key 212 and select key 214 receive commands input manually from a player or a coach. A display 206 provides key information about each shooting session to the player or coach such as presenting a countdown starting with 10 seconds of shooting time remaining or 10 shots left to take. Display 206 may be embodied using LED, LCD or other type of display technology. Various console embodiments will also include a timer, buzzer and warning device (not shown). A memory card slot 220 is provided for receiving a memory card upon which performance data may be stored. The memory card may enable the console 101 to interface with a computer to populate a database with historical performance data, prepare charts and display graphs. Alternatively, the console 101 can be directly linked to a computer using a USB port or other communications interface. FIG. 2B illustrates another console embodiment, in which a computer style keyboard 216 provides a mechanism for a player or coach to enter information and respond to prompts. FIG. 2C illustrates a further console embodiment, in which the shooter or coach can configure display area 204 to display one or more cells superimposed on the playing field in order to select shot locations. Cells may be arranged according to any number of arrangements, including without limitation the arrangements illustrated by FIGS. 3A-3B. One or more keys 208 include alphanumeric inputs to enable players or coaches to enter player names and so forth as well as numeric data. A display 206 provides the player or coach with information and control capabilities from the console. Shooting session indicators including a shots taken display 222, shots made display area 224, percentage made display 226 and location display 228 present shooting session statistics to the player or coach at the end of a shooting session or in real time. A display key 216 enables the shooter or coach to display the results of the last several shooting sessions on the console 101. Some embodiments include the capability to define a custom shooting routine or choose “random”. For example, in one embodiment, a player or coach could define a three point shooting cycle by entering numbers of cells to shoot from, storing the locations in a memory and associating a code with the stored sequence. A download key 218 controls the exchange of shooting data, program updates and so forth between the console 101 and a memory card 220, or alternatively to another computing device via a network, USB or other type of communications link. Alternative embodiments implement the functionality of console 101 as software executing on a laptop or portable computer, personal data assistant (PDA), cell phone or other wireless device, wearable personal computer worn by the player or other devices.

FIG. 2D illustrates a console embodiment being used in a single player mode of operation. In the embodiment illustrated by FIG. 2D, display 206 toggles back and forth between display options, including the clock. Illuminated button indicators, for example, can indicate what data is currently being displayed by display 206. (e.g., in FIG. 2D, shots take and shots made are currently being displayed.) FIG. 2E illustrates another console embodiment, again being used in a single player mode, in which the display 206 provides a continuous clock display. FIGS. 2F-2G illustrate console embodiments in a two player mode of operation. In the embodiment illustrated by FIG. 2F, display 206 toggles back and forth between display options, including the clock, while in the embodiment illustrated by FIG. 2G, the display 206 provides a continuous clock display. Similarly, FIGS. 2H-2I illustrate console embodiments in a four player mode of operation. In the embodiment illustrated by FIG. 2H, display 206 toggles back and forth between display options, including the clock, while in the embodiment illustrated by FIG. 2I, the display 206 provides a continuous clock display. FIG. 2J illustrates another console apparatus for an embodiment marketed under the name SHOTMASTER™.

FIGS. 3A-3B are functional block diagrams of example playing environments having a plurality of superimposed cells indicating location for measuring shooting performance in one embodiment of the present invention. As shown in FIG. 3A, in one example playing environment 300, a plurality of cells indicating location of a player are superimposed on the playing environment. Shooting locations in playing environment 300 are arranged according to a convention in which odd numbered shooting locations are disposed to one side of the playing area and even numbered shooting locations are on the opposite side of the playing area. Of course, in some embodiments, odd and even numbered cells may be on opposite sides from the ones illustrated in FIG. 3A. Such naming conventions of shooting locations are provided by embodiments of the present invention in order to facilitate easier player (or coach) identification of the player locations. Further, playing environment 300 includes cells having different sizes in areas considered to be of special interest to the player or relevance to scoring in the particular shooting sport under practice, such as the foul line or the 3 point line in basketball, for example. Another consideration for shooting location identification is compliance with governing body, i.e., NBA, etc., rules or international governing body, i.e., Olympic Committee, rules. FIG. 3B illustrates another example playing environment 302, in which the plurality of cells indicating location of a player is arranged according to international rules. Each shooting location can vary in size and/or area and may be identified by a number, letter, color, combination thereof or other conventions that are contemplated.

Shooting location detection may be achieved using various techniques in embodiments of the present invention. For example, in one embodiment, a pressure sensitive grid comprising a plurality of cells indicating location is disposed over the playing field in order to detect the location of the player when making a shot. Such techniques are especially useful when cells vary in size and shape, such as the embodiments illustrated by FIGS. 3A-3B. In another embodiment, an infrared sensor matrix is used to superimpose a plurality of location cells comprising a grid over the playing environment. In this embodiment, a device that includes an infrared sensor and an infrared light source produces pulses of infrared light and uses optics to focus reflections from the infrared light pulse from different portions of the playing environment to different detectors in a 2-D array detector. The detector produces indications of the distance to the closest object in an associated portion of the playing environment. A processor receives the indication of the infrared sensor to determine the player location. An exemplary infrared sensor for use in the present invention is available from Canesta, Inc. of San Jose, Calif. Details of such infrared sensors are described in the U.S. Pat. No. 6,323,932 and published patent applications US 2002/0140633 A1, US 2002/0063775 A1, US 2003/0076484 A1 each of which are incorporated herein by reference. Such techniques are especially useful when cells are of uniform size and shape. In a further embodiment computer touch screen techniques can be used. In a yet further embodiment, a camera 105 coupled with a range detection device can be used to detect location of the player with respect to cell locations on the playing environment. Such techniques are especially useful when cell location may be determined using a range, such as the embodiments illustrated by FIGS. 3A-3B. The player location determined by any one of these techniques may be stored along with other data about the shot.

FIGS. 4A-4C are block diagrams illustrating a high level overview of screens displayed by a console 101 for measuring shooting performance of one embodiment of the present invention. As shown by FIG. 4A, one or more prompts may be displayed in display area 202 of console 101 to prompt a player or coach to input one or more parameters for the shooting session. In the embodiment illustrated by FIG. 4A, the player (or a coach) inputs a number of shooters, the appropriate court location, shot type, desired period of time and/or number of shots, and presses the start key 212 to initiate the program. In an alternative embodiment, the prompts shown in FIG. 4A may be provided to the player audibly via headset 104, and the player's responses received and analyzed using voice recognition processing to obtain responses from the player, thereby providing a “hands free” mode of operation.

An “Automatic synchronization” facility enables multi-player competition mode, in which multiple sets of sensors can be associated with a particular console to encourage team practice. FIG. 4B illustrates another example screen displayed by a console 101 in which a multi-sensor automatic synchronization mode is provided. As shown in FIG. 4B, in synchronize mode, the number of sensors to be associated with a particular console may be entered responsive to the prompts. As shown by FIG. 4B, the console display prompts the user to activate a synchronization mechanism at each sensor to be associated with the console 101 successively. A sensor will synchronize with a console through a wireless interface by holding down a particular button on the sensor and the console simultaneously for 3-5 seconds as illustrated by FIGS. 10A-10F. When the console 101 has identified each sensor that is being assigned to it, the console displays a “synchronization complete” message. Automatic synchronization can enable multiple consoles to interact with sensors in a common playing area free of interference. FIG. 4C illustrates an example shooting session summary screen displayed in display area 202 or 204 of console 101 after a player completes a shooting session. As shown in FIG. 4C, shooting session summary statistics may be presented to the player or coach in a format emulating a basketball (or other sport) scoreboard. Other embodiments will display the output using other formats appropriate to the shooting sport being practiced.

Encoding schemes may be used in some embodiments to simplify storage of shot types in databases or other storage mechanisms. For example, FIG. 5 is a functional diagram of an example encoding technique for qualifying shot types in the playing environment illustrated in FIG. 1. As shown by FIG. 5, an encoding scheme can associate a number with a shot type. Such encoding techniques can enable analysis based upon statistics developed for different shot types and in certain cases simplify storage of historical shooting session information. While FIG. 5 illustrates one encoding scheme for basketball, other embodiments will employ other encoding techniques appropriate to the shooting sport being practiced.

FIG. 6 is functional diagram of example historical performance measurements being tracked for a shooting session in the playing environment illustrated in FIG. 1. The example table illustrated in FIG. 6 includes a list of parameters describing the results of a basketball shooting session in one embodiment. Various mechanisms for storing and tracking parameter data gathered from shooting sessions are made available in embodiments. For example, in one embodiment, a database is used to store and organize parameter information, such as shown by FIG. 6. Other embodiments will employ other storage and organization techniques, and store different parameters, appropriate to the shooting sport being practiced.

FIGS. 7A-7B are operational flow diagrams illustrating a high level overview of techniques for measuring shooting performance of one embodiment of the present invention. The technique for measuring shooting performance shown in FIGS. 7A-7B are operable with console 101 of FIGS. 2A-2J. As show in FIG. 7A, a user causes a console to synchronize with one or more sensors (block 701). Then, the player enters shooting session parameters at the console (block 702) as described in further detail with reference to FIG. 7B. The player(s) may now perform the shooting session (block 703). As shown in FIG. 7B, a player enters the number of shooters (block 711). The player enters his shooter id number (or name) (block 712). The player selects the number of shots to take or a period of time to shoot (block 713). The player selects a shot location cell (block 714). As described above, some embodiments will automatically determine the location from which the shot is made. The player selects the type of shot (block 715). The player presses a start key to begin play (block 716). The player can then take the shots (block 717). Once the session is complete, the system automatically determines and displays results of the session, in the form of session statistics, to the player (block 718). Some embodiments include different operational characteristics, such as, for example automatically determining the shot location using one of the techniques described above instead of receiving it from the player (block 714) or receiving the type of shot via headset 104 to accommodate “hands-free” operation (block 715) and so forth.

FIGS. 8A-8C are functional diagrams of example presentations for displaying performance measurements in the playing environment illustrated in FIG. 1. As shown in FIG. 8A, shooting session historical performance measurements may be presented to the player or coach in display area 202 or 204 of console 101. Other types of reports can be provided to assist the player or coach in evaluating the results of play. For example, FIG. 8B illustrates an example of a report organized by week. Table 1 illustrates other types of reports provided by various embodiments: TABLE 1 Reports by Type Report Type Reports Calendar 1. Weekly summary by day 2. Monthly summary by week 3. Yearly summary by month 4. Cumulative by shooter Location 1. All shot types 2. By shot type 3. Summary for 3 pointers Shot type 1. All locations 2. By location 3. Summary for 3 pointers Summaries 1. Top 10 shooting sessions by % made (by date) 2. Top 10 shooting locations (location) 3. Top 10 shot types (type) 4. Top 10 shot types by location (type/loc.)

Some embodiments provide the capability to view the results of play in graph or other tabular formats. For example, FIG. 8C illustrates an example of a graph for providing results of play in graphical format. Other embodiments will display other statistics appropriate to the shooting sport being practiced.

FIG. 9 is a block diagram illustrating a high level overview of a screen displayed by a software embodiment for transferring information to and from a console apparatus of one embodiment of the present invention. As shown in FIG. 9, console 101 can include software that enables a variety of functions, including without limitation: 1) Connect/interface the console 101 with a PC via a USB port or other communications interface; 2) Display performance data in a variety of formats, such as illustrated by FIGS. 8A-8C; 3) Download performance data to the PC; 4) Enable automatic generation of standardized performance data reports; 5) Provide for upload of firmware upgrades; 6) Allow performance data to be sent via email; 7) Transfer status information about operation of the console 101 and associated hardware and software back to manufacturer. Table 2 illustrates other types of menu options provided in an embodiment: TABLE 2 Menu Options Pull down menus Sub-menus 5. Enter shooter I.D. 6. Select shot location All shot types By shot type Summary for 3 pointers 7. Select shot type All locations By location Summary for 3 pointers 8. Select calendar/dates Cumulative Annual Monthly Weekly 9. Select report type Standard Top 10 shooting sessions Top 10 shot locations Top 10 shot types by location

Various embodiments will include other functions readily apparent to persons skilled in the art but not mentioned here for brevity.

In one embodiment, a path made by the ball during a shot is tracked by the console 101. The path information may be used to locate the ball as it goes through the hoop or may be used to track the path of the ball in order to analyze the shooter's technique. One technique for tracking the ball path during play involves adding a radio frequency identification (“RFID”) chip to the ball. The RFID chip can signal a tracking unit integrated into or cooperatively coupled with the console 101, enabling the console 101 to track the path of the ball. In another technique, the video camera 105 and image processing software may be used to track the path of the ball during the shot. An exemplary arc tracking analyzer for use in the present invention is available from Pillar Vision, Inc. of Menlo Park, Calif. (www.noahbasketball.com) and by Radar Golf, Inc. of Roseville, Calif. (www.radargolf.com).

FIGS. 10A-10F are block diagrams illustrating a high-level overview of an example operation of a synchronization mechanism for synchronizing the console with the sensor(s) in an embodiment of the present invention. The console and each sensor will be synchronized with each other electronically. The purpose of the synchronization function is to uniquely identify a sensor with a console to allow one to one communication between the synchronized components. In one embodiment, a console 101 may communicate with up to four (4) unique sensors but a sensor should only communicate with one console at a time. A sensor will synchronize with a console through a wireless interface by holding down a particular button on the sensor and the console simultaneously for 3-5 seconds as illustrated by FIGS. 10A-10F.

In other aspects, the invention encompasses in some embodiments, computer apparatus, computing systems and machine-readable media configured to carry out the foregoing methods. In addition to an embodiment consisting of specifically designed integrated circuits or other electronics, the present invention may be conveniently implemented using a conventional general purpose or a specialized digital computer or microprocessor programmed according to the teachings of the present disclosure, as will be apparent to those skilled in the computer art.

Appropriate software coding can readily be prepared by skilled programmers based on the teachings of the present disclosure, as will be apparent to those skilled in the software art. The invention may also be implemented by the preparation of application specific integrated circuits or by interconnecting an appropriate network of conventional component circuits, as will be readily apparent to those skilled in the art.

The present invention includes a computer program product which is a storage medium (media) having instructions stored thereon/in which can be used to program a computer to perform any of the processes of the present invention. The storage medium can include, but is not limited to, any type of rotating media including floppy disks, optical discs, DVD, CD-ROMs, microdrive, and magneto-optical disks, and magnetic or optical cards, nanosystems (including molecular memory ICs), or any type of media or device suitable for storing instructions and/or data.

Stored on any one of the computer readable medium (media), the present invention includes software for controlling both the hardware of the general purpose/specialized computer or microprocessor, and for enabling the computer or microprocessor to interact with a human user or other mechanism utilizing the results of the present invention. Such software may include, but is not limited to, device drivers, operating systems, and user applications.

FIG. 11 illustrates an exemplary processing system 900, which can comprise the console 101 of FIGS. 2A-2J. Turning now to FIG. 11, an exemplary computing system is illustrated that may comprise the console 101 of FIGS. 2A-2J. While other alternatives might be utilized, it will be presumed for clarity sake that components of the systems of FIGS. 2A-2J are implemented in hardware, software or some combination thereof in at least one embodiment.

Computing system 1100 comprises components coupled via one or more communication channels (e.g., bus 1101) including one or more general or special purpose processors 1102, such as a Pentium®, Centrino®, Power PC®, digital signal processor (“DSP”), and so on. System 1100 components also include one or more input devices 1103 (such as a mouse, keyboard, microphone, pen, and so on), and one or more output devices 1104, such as a suitable display, speakers, actuators, and so on, in accordance with a particular application. (It will be appreciated that input or output devices can also similarly include more specialized devices or hardware/software device enhancements suitable for use by the mentally or physically challenged.)

System 1100 also includes a computer readable storage media reader 1105 coupled to a computer readable storage medium 1106, such as a storage/memory device or hard or removable storage/memory media; such devices or media are further indicated separately as storage 1108 and memory 1109, which may include hard disk variants, floppy/compact disk variants, digital versatile disk (“DVD”) variants, smart cards, read only memory, random access memory, cache memory, and so on, in accordance with the requirements of a particular application. One or more suitable communication interfaces 1107 may also be included, such as a modem, DSL, infrared, RF or other suitable transceiver, and so on for providing inter-device communication directly or via one or more suitable private or public networks or other components that may include but are not limited to those already discussed.

Working memory 1110 further includes operating system (“OS”) 1111 elements and other programs 1112, such as one or more of application programs, mobile code, data, and so on for implementing system 1100 components that might be stored or loaded therein during use. The particular OS or OSs may vary in accordance with a particular device, features or other aspects in accordance with a particular application (e.g. Windows, WindowsCE, Mac, Linux, Unix or Palm OS variants, a cell phone OS, a proprietary OS, Symbian, and so on). Various programming languages or other tools can also be utilized, such as those compatible with C variants (e.g., C++, C#), the Java 2 Platform, Enterprise Edition (“J2EE”) or other programming languages in accordance with the requirements of a particular application. Other programs 1112 may further, for example, include one or more of activity systems, education managers, education integrators, or interface, security, other synchronization, other browser or groupware code, and so on, including but not limited to those discussed elsewhere herein.

When implemented in software (e.g. as an application program, object, agent, downloadable, servlet, and so on in whole or part), a learning integration system or other component may be communicated transitionally or more persistently from local or remote storage to memory (SRAM, cache memory, etc.) for execution, or another suitable mechanism can be utilized, and components may be implemented in compiled or interpretive form. Input, intermediate or resulting data or functional elements may further reside more transitionally or more persistently in a storage media, cache or other volatile or non-volatile memory, (e.g., storage device 1108 or memory 1109) in accordance with a particular application.

Other features, aspects and objects of the invention can be obtained from a review of the figures and the claims. It is to be understood that other embodiments of the invention can be developed and fall within the spirit and scope of the invention and claims. The foregoing description of preferred embodiments of the present invention has been provided for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise forms disclosed. Many modifications and variations will be apparent to the practitioner skilled in the art. The embodiments were chosen and described in order to best explain the principles of the invention and its practical application, thereby enabling others skilled in the art to understand the invention for various embodiments and with various modifications that are suited to the particular use contemplated. It is intended that the scope of the invention be defined by the following claims and their equivalence. 

1. A shooting sports measurement system, comprising: a plurality of first sensors to detect shots taken by a plurality of players, a plurality of second sensors to determine shots made by the plurality of players, a console, the console communicatively coupled with the plurality of first sensors and the plurality of second sensors to receive data and determine performance of at least one player based at least in part on the data received; and a synchronization mechanism to enable the console to learn which of the plurality of first sensors and the plurality of second sensors are associated with the console, thereby enabling the console to determine performance exclusively for players being monitored by the sensors associated with the console.
 2. The system of claim 1, further comprising a detection mechanism that detects a position of a player when the player takes a shot, the console determining performance of at least one player based at least in part on information received from the detection mechanism that detects a position of a player.
 3. The system of claim 1, wherein the first sensor comprises a vibration sensor adapted to be attached to the basketball rim or backboard to detect a shot taken.
 4. The system of claim 1, wherein the second sensor comprises at least one of an optoelectronic sensor or a counter lever, adapted to be attached to the basketball rim or backboard to determine number of shots made at a specified location.
 5. The system of claim 1, wherein the console acts as an input and output device for each shooting session.
 6. The system of claim 1, wherein the console includes a time display, wherein the time display is selectively enabled to be at least one of continuously displayed and displayed alternating with display of play information.
 7. The system of claim 2, wherein the detection mechanism that detects position of a player making shots comprises: an infrared sensor that automatically detect a player's position using a 2-D grid.
 8. The system of claim 2, wherein the detection mechanism that detects position of a player making shots comprises: a pressure sensor grid disposed at least a portion of a playing field.
 9. The system of claim 2, wherein the detection mechanism that detects position of a player making shots comprises: a camera with a ranging device.
 10. The system of claim 29 further comprising: a plurality of cells superimposed onto at least a portion of a playing field, wherein the plurality of cells indicates a player's position when a shot is taken.
 11. The system of claim 10, wherein the plurality of cells superimposed onto at least a portion of a playing field further comprises: a plurality of cells of varying sizes according to relevance to scoring in the shooting sport under practice superimposed onto at least a portion of a playing field.
 12. The system of claim 10, wherein the plurality of cells superimposed onto at least a portion of a playing field further comprises: a plurality of cells associated with an alphanumeric naming convention facilitating ease of use superimposed onto at least a portion of a playing field.
 13. The system of claim 10, wherein the plurality of cells superimposed onto at least a portion of a playing field further comprises: a plurality of cells arranged according to a playing rule superimposed onto at least a portion of a playing field.
 14. The system of claim 10, wherein the plurality of cells superimposed onto at least a portion of a playing field further comprises: a plurality of cells arranged according to an international playing rule superimposed onto at least a portion of a playing field.
 15. The system of claim 1, further comprising: a video device for capturing a video record of a player taking a shot, wherein the video device is triggered when a shot is taken.
 16. The system of claim 1, further comprising: a wireless headset for capturing a audio commands from a player taking a shot, wherein the audio commands control recording of information about the shot.
 17. The system of claim 2, wherein the detection mechanism includes visual player location indicia that are adapted to be viewed by a console operator such that the console operator can manually enter the indicia into the console.
 18. A computer based method for measuring shooting sports performance, the method comprising the computer implemented steps of: determining whether a shot is made; synchronizing the shot with one of a plurality of players; determining a location of the player taking the shot when the shot is taken; receiving information about the player; and determining performance of the player based on the determining steps.
 19. A shooting sports measurement system, comprising: a sensor to determine shots made, a detection mechanism that detects a position of a player when the player takes a shot; a console, the console communicatively coupled with the sensor and the detection mechanism to receive data and determine performance of a player; and a synchronization mechanism to associate the sensors with the console, thereby enabling the console to determine performance exclusively for players being monitored by the sensors.
 20. The system of claim 19, wherein the detection mechanism includes visual player location indicia that is adapted to be viewed by a console operation, such that console operator can manually enter the location into the console.
 21. The system of claim 19 wherein the detection mechanism automatically detects a position of a player when the player take a shot.
 22. The system of claim 19 wherein the detection mechanism automatically detects a position of a player when the player takes a shot. 